The problem: plans go stale before they're acted on
Strategic plans rest on assumptions about the future, and market signals invalidate them constantly. By the time a team knows its plan is wrong, they've already acted on it. The real question isn't whether to use AI for strategy; it's whether you can trust it in the room when the stakes are high.
What made this role unusual
Joining as the only designer, I wasn't handed a brief and asked to draw screens. I helped figure out what we were building, then designed it.
The hard part wasn't the UI; it was defining what the agents could do, in what order, and why. That the Analysis Agent runs only when the user triggers it, and that the review panel is the only path to The Wall, I proposed these, because a fully autonomous agent would have broken trust with every enterprise user we built for.
- Givena Workspace Admin is on the Canvas with at least one scenario and endstate defined
- Whenthey click “Publish to Wall” and confirm in the dialog
- Thena read-only Wall snapshot is created, the “Wall” nav link becomes active, and the Canvas stays editable
- Anda success toast confirms “Strategy published to The Wall”
Four decisions that made the AI trustworthy
Each was a deliberate choice against the obvious alternative. The obvious move was “let the AI do more.” The harder, more defensible one was “let the user decide more.”
Two agents — two different contracts with the user
The first concepts had one agent that did everything, monitor, update, publish. Testing killed it fast: users couldn't tell what it was doing, when, or why. Trust collapsed.
Splitting into two agents with different operating modes fixed it. Each has a clear contract: the Signal Agent watches; the Analysis Agent acts, only when asked, and never without review.
Key surfaces — each with clear trust boundaries
Where I took it next: decisions made together
The biggest gap I'd flagged in “what I'd do differently”: no way to tell the agent why it was wrong, and no shared place for the highest-stakes calls. Governance required two reviewers to publish, but that rule had nowhere to happen. So I designed the room.
The Decision Room turns that rule into a conversation. When the agent proposes a rewrite, it opens a thread: both leads weigh in, and the agent stays to answer for its reasoning. Ask how sensitive the 86% is to one assumption, and it answers with the number. Approval clears only at 2 of 2.
Shipped end-to-end — and what I'd do differently
What I learned
The hardest part of designing AI products isn't the AI, it's deciding what it's allowed to do without asking. Every capability is a potential moment of lost trust. The decisions I'm proudest of are the ones where I said “the agent shouldn't do that.”
Trust is also cumulative. The philosophy copy, the provisional scores, the Review panel, none builds enough on its own. Together they signal: this system is on your side, not working behind your back. By the first Review panel, the user already half-trusts the output.
What I'd do differently: the Decision Room lets the team interrogate the agent's reasoning at the moment of a call — but the agent still doesn't learn from those exchanges. I'd close that loop next: capture where the team pushed back and why, then feed it forward so the agent's future scores and rewrites measurably improve over time. That's the difference between an agent you can question and one that gets better because you did.
